Spec Ops: The Line developer Yager never wanted multiplayer to be included in the game, according to one of its staff.

The game’s multiplayer was a “low-quality Call of Duty clone in third-person” that was “tacked on” and “bullshit” said lead designer Cory Davis.

“The publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened – even at the detriment of the overall project and the perception of the game.”

It “should not exist”, he added. “There’s no doubt that it’s an overall failure.”

Davis felt that the mode reduced the effectiveness of the game’s singleplayer campaign by ignoring its tone and design decisions.

“It sheds a negative light on all of the meaningful things we did in the single-player experience,” he said.

“It was a waste of money. No one is playing it.”

“I don’t even feel like it’s part of the overall package – it’s another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating.”

However, Davis did have kind words for the Spec Ops publisher too.

“They took a hell of a lot of risk with the project that other publishers would not have had the balls to take,” he said.