The good

Batman: Arkham VR
Move controller? Optional, but I recommend using two
Sickness index: None
Rating: 8/10

Who doesn't want to be the Batman? A puzzle game from Batman: Arkham franchise creator Rocksteady, Arkham VR really nails the feeling of becoming Bats by having you start as Bruce Wayne, then descend into the Batcave to don the hallowed cape and cowl. From there, you solve a series of puzzles from static positions – there's no character movement in the game beyond turning your head to look for clues. You have to play standing so you can grab tools from your belt, but you can stand pretty close to the camera. I played about 2m away, and all movements registered perfectly. Grabbing batarangs and tossing them at distant targets is really fun, even if there is a serious amount of auto-aim. It's also entertaining throwing them at an oblivious and unflinching Alfred. The story is satisfying, too. My only criticisms are that clocking in at under 80 minutes, Arkham VR is short and pretty simple. However, for a shade over 30 bucks, it's probably still worth it, particularly if you need an impressive looking and accessible title with which to impress your friends.

Bound VR
Move controller? No
Sickness index: None
Rating: 7/10

PS VR games: the good, the bad, and the ugly

Bound is a lovely little third-person platformer/art game that has you control a princess as she gracefully navigates her way through a surreal and abstract world based on modern art, literally dancing away her attackers. A striking title with terrific animation, it's doubly beautiful in VR, tight camera angles allowing you to get close to its mesmerizing protagonist whose movement was achieved via motion capture of dancer Maria Udod. Released in August, the non-VR version runs at 60 frames a second, and that smoothness is apparent here as well (presumably this version runs at 120 fps). Bound's metaphorical story isn't subtle, but playing it is a meditative – if shallow – experience.

Move controller? No controller req'd
Sickness index: None
Rating: 8/10

Headmaster is a hands-free tech demo stretched into a game, but it's intuitive, highly accessible, and bloody good. All you are doing is heading soccer balls at various targets to accumulate points and advance levels, and while it might be a one tricky pony in that regard, it's a really good trick. Although a game about noggin-smashing things that fly towards you sounds like the most gimmicky use of VR, it works here because doing so is extremely satisfying, mainly thanks to the PlayStation Camera's fantastically accurate tracking of the VR headset. Even the smallest movements have an effect on ball trajectory, making this a motion-controlled game that actually requires skill. The way these simple mechanics are dressed up also works well: you are locked in a Football Improvement Centre (aka prison) for intense re-education so you are no longer a threat to the reputation of your club, and the game's wry robots (quite a popular thing in VR games, it seems) are a delight. Headmaster also gets bonus points for being hilarious to watch someone play. This might be my favourite PS VR game so far.

Tumble VR
Move controller? Optional, far from essential
Sickness index: None
Rating: 6/10

Like Headmaster, Tumble VR is a game I didn't expect to enjoy at all, but it ended up winning me over. In Tumble VR, you are tasked with stacking blocks and placing charges to destroy stacks of blocks – among other things – and it works thanks to some clever puzzle design in tandem with a decent approximation of the tactile feeling of placing objects upon one another. The latter is achieved solely through rumble when two blocks come in contact, but it's surprisingly convincing. However, Tumble VR is let down by the frankly piss-poor tracking of both the DualShock 4 and the Move controllers, making the precise block placements the game sometimes demands tricky. I guess the other thing is building towers made up of various shapes of blocks isn't wildly exciting. Still, you can go head-to-head against someone using the TV to play, and there are 70 levels to conquer. So, it's value for money at least, and as such, scrapes into the "good" category – if only by the width of a particularly small, flat virtual block. It's on the demo disc, so perhaps try before you buy.

Until Dawn: Rush of Blood
Move controller? Optional, two highly recommended
Sickness index: Slight chance of dizziness
Rating: 8/10

A horror rail shooter, Rush of Blood is exactly the type of game that will soon saturate the VR marketplace, but it is likely one of the best examples of the genre we'll see. You're on a sinister rollercoaster from which there is no escape – not until you've trundled through a couple of hours of sinister scenarios filled with horror tropes, at least (or been granted the sweet release of death thanks to the game's frightening denizens). All the usual rail shooter and horror conventions are present – shoot the crate to get a better gun / get the hidden collectibles / here's a quiet bit HERE'S A LOUD BIT – but a few are given a nice twist, keeping you on the edge of your couch and guessing. The rollercoaster-y bits are executed well too: they don't make you ill – just uneasy – and there's a dreadful feeling of being unable to avoid what's ahead or dictate the pace – because you can't. There aren't too many out-and-out jump scares, but what those that are there are doozies, and the creepy vibe doesn't relent for a second. Having to move your head to avoid things like spinning sawblades is a nice touch, too. Like most other VR games, Rush of Blood is let down by the somewhat flaky tracking of your choice of controller, but it's still a gem (and another great one to inflict on others while you kick back and laugh).

Hustle Kings VR
Move controller? Optional, not recommended
Sickness index: None
Rating: 6/10

VR versions of existing games don't fare too well in this round-up, but Hustle Kings VR seems a'ight. I haven't played the vanilla game so I can't speak to that, but this version is an mildly enjoyable if sanitised cue ball sim that lets you get close to the action and pull off some pretty fancy shots – perhaps a little too easily at times. There are so many variables that go into a successful shot IRL, but here you can simply set the amount of spin and power you want, and boom, you're pretty much good. Still, it's fun betting your virtual bucks on games against others online, even if – like bowling and ping pong games – this will never com close to the exhilaration of playing the real thing. It'll probably garner a small but enthusiastic following anyway, and it's not bad by any stretch, just a bit dull. Forget about playing with the Move though, that's a complete disaster.

Super Stardust VR
Move controller? Optional, not really required
Sickness index: None to mildly barf-o-matic
Rating: 8/10

Another VR update to an existing game, Super Stardust VR actually goes the extra step and adds a whole new mode. It needn't have bothered. While the sparkly top-down chaos of Super Stardust Ultra is here in full and only heightened by appearing in Sony's helmet peripheral, the first-person "Invasion Zone" mode that has you plod around in a mech defending something or another is fairly terrible. Vehicle titles, horror games, and rail shooters are the big three that will be elbowing each other for room on VR storefront shelves over the coming months, and this is a poor example of the first. Unlike its top-down forefather, it's bland, slow, ugly, and may invoke nausea in some. The head aiming system works well at least, but overall it's the definition of unnecessary.

The bad

Job Simulator VR
Move controller? Required
Sickness index: None
Rating: Argh/10

Another game that must be played while standing, Job Simulator is as garbage as its name would suggest. Ostensibly yet another inane joke "simulator" game, it tasks you with performing dreary tasks like cooking soup or stamping résumés while wry robots (again) crack wise. The difference here is the robots are actually pretty funny. And while the gameplay is purposefully achingly boring, the problem is that the Move tracking here is abysmal to a point beyond frustration – and not in a Surgeon Simulator way. That destroys the whole thing which is a great shame: the cartoony visuals are a great fit for PS4's low-powered VR. Also: NZ$46? Get outta here.

PlayStation VR Worlds
Move controller? Optional, recommended
Sickness index: None to maxi-barf
Rating: 5/10

This is the games package that all the mainstream media were trying yesterday, and that's because it contains "Ocean Descent", a flashy VR experience that involves precisely zero interaction, making it great for non-gamers. It's a 10-minute one-and-done type deal though, and unfortunately the other content here can't possibly justify the price tag. Best things first: "The London Heist" is terrific, a Guy Ritchie-style rail shooter where ducking behind cover to avoid fire actually works. The story is cool, the voice acting is top notch, and the shooting is decent – especially with a Move in each hand. Also, at one point one of my friends fell over while trying to lean on a virtual desk, so bonus points there. "Danger Ball" is also impressive if shallow, a 3D Pong game whose paddle you control with your head. It's better than it sounds, and its fancy animations really pump it up. Unfortunately, all else here is filler. "VR Luge" is vom-inducing and dull, while space mech first-person shooter "Scavengers Odyssey" is both those things to the power of 10. Here's hoping the better two games get standalone releases for cheap, because they're good (but not NZ$69.99 good).

The Ugly

Driveclub VR
NZ$69.99, or NZ$35 if you own the vanilla version
[b]Move controller?
Are you mad?
Sickness index: Chund-o-rama
Rating: Eww/10

Driveclub VR is handily instructive, in that it shows us the limitations of trying to render a visually intensive game at 90 frames a second in 1080p on a PlayStation 4. In short, the vanilla game's lush visuals and weather system have been scarified at the altar of performance – as they needed to be – but the result is far from acceptable. What remains is an extremely pixelated mess of low-res textures and jaggies that is hard on the eyes to the point of complete distraction. There's no lack on content here – there are five all-new urban locations to explore and more than 80 cars to race around 100 tracks – but there's a limit to how bad a game can look, and in my opinion Driveclub VR is doing doughnuts about three miles north of it. It's clear this is a game you'll want a PS4 Pro to play, but even then, it might not be for me, as it makes me extremely nauseated within a minute every time I jam it – to the point that I'm yet to finish a race. To be fair, I am obviously more sensitive than some. Still, I can't help but feel that the horrific graphics are a contributing factor. Driveclub! What did they do to your beautiful face?

Here They Lie
Move controller? No
Sickness index: Hurl-tastic
Rating: The goggles they do nothing/10

I like the idea of walking simulator Here They Lie: explore a nightmarish monochromatic city that looks like WWII-era London filled with sinister creatures. It is weird, deliberately paced, and haunting. However, like Driveclub, I simply find its visuals too compromised for it to be playable. Looking at this game in VR is like looking at a deteriorated painting while wearing someone else's prescription glasses... after they've been dipped in marmalade. And at least in that scenario you have a delicious snack. Anyway, I'll be waiting for PS4 Pro before casting almighty judgment on this one.

Full reviews for the marquee launch titles – Rigs, Battlezone, EVE: Valkyrie, and perhaps Rez Infinite – are coming ASAP.