Sony has unveiled the latest prototype of its Morpheus VR headset at GDC in San Francisco, and it’s a large step up from the first incarnation.
The headset’s screen size has been increased from a 5 inch LCD to a 5.7 inch OLED which runs at 1080p and 120Hz (frames per second). The new screen expands the field of view and enables low persistence, removing motion blur, said the company.
In addition, the latency of the system has been reduced to fewer than 18ms – about half of what the first Morpheus prototype had – and tracking has been augmented by the addition of three extra LEDs to the headset, bringing the total number of LEDs to nine.
According to Sony, the headset is now easier to put on and take off as well, with a single band design and quick release button.
“Our goal with VR is to deliver a sense of presence, making the player feel as though they’ve stepped inside the world of a game,” said Sony president of Worldwide Studios Shuhei Yoshida.
“The new Project Morpheus prototype brings us closer to that goal, as it improves the visual experience and tracking accuracy, both of which are critical to achieving sense of presence.
“We believe VR will shape the future of games, and I can’t wait for you to try Project Morpheus when it launches in the first half of 2016.”
Further details including some game announcements are expected to surface at E3, and Sony is expecting to release the headset in the first half of 2016.