Just four months after the release of Watch Dogs, publisher Ubisoft has discussed some of the changes it will make in the sequel.
Speaking with CVG, Ubisoft Montreal's vice president of creative Lionel Raynaud compared Watch Dogs' debut with that of the original Assassin's Creed.
"The reception has actually been pretty close to Assassin's Creed," said Raynaud. "With the first one we didn't have such a good reception, and it was fair.
"We had a lot of flaws in the replayability of gameplay loops and you could feel that the game was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today.
"It's the same thing with Watch Dogs: it was difficult to do everything at the right level, which is why we took more time. The time we took was definitely useful - it allowed us to release the game without compromises and do everything that we wanted. We also kept parts of the game we felt didn't fit with the original for the sequel."
Raynaud acknowledged the game's flaws, and indicated that Ubisoft had already thought up some "radical" creative solutions that would surprise players.
"We have this ambition to have games that are worlds with systems that offer more agency and freedom for players, that allow them to discover the world in the way they want," said Raynaud. "We want them to be less narrative or character driven and more creative, with more choices for the player.
"This is quite a high ambition and will require us to develop technologies that we didn't have for Watch Dogs 1, but this combined with fixing and refining what worked well is probably the way to go for Watch Dogs 2."