The warm but not volcanic reception Destiny has received might mean that Bungie misses out on a cool US$2.5m “quality bonus”.
A clause in a 2010 contract between Activision and Bungie – which was made public thanks to the legal battle between Activision and Vince Zampella and Jason West – states:
“Activision shall pay to Licensor a quality bonus (the "Quality Bonus") in the amount of Two Million Five Hundred Thousand Dollars ($2,500,000) should Destiny Game #1 achieve a rating of at least 90 as determined by gamerankings.com (or equivalent reputable services if gamerankings.com is no longer in sen/ice) as of thirty (30) days following the commercial release of Destiny Game #1 on Xbox 360.”
With the game currently sitting at 76 percent on GameRankings, it seems unlikely this target will be met, although it’s worth noting that the contract may have been overhauled in the years since 2010.
In related news, Bungie has announced that Destiny’s first six-player Raid, Vault of Glass, is now live.
According to the developer, it’s the “most elaborate mission ever created by Bungie”, and “it’s very likely that you will not finish the Raid in one sitting.”
For those without the time to clear it in one go, Raid progress is saved for up to one week, although all players need to follow the same Fireteam leader into battle to resume the mission.
Bungie Specialists have confirmed that, while you may be able to access the Raid before you reach Level 26, such acts would be very foolish.— Bungie (@Bungie) September 15, 2014