Fighting games must include a button-mashing element to sell well, according to Tekken creator Katsuhiro Harada.

“The game needs to give players the sense that they can beat the higher-level players at least some of the time. It’s a game, so it has got to be entertaining, said Harada.

“It’s important that [new players] at least feel that they have the chance of winning. If they feel that they can’t beat someone, they’re not even going to try the game at all. There are actually characters in the game designed with that in mind. Those elements are left in the game on purpose because it’s necessary as a whole.”

However, making a game for just the hardcore crowd was a simpler proposition, because designers were aware of the elements those players wanted, he said.

“One of them is balanced characters, another is tech/skill – technique and controls. Another is knowledge of the game – if you know the game well you’ll be able to succeed and beat your opponent – and another is quick reflexes.

“If you make a game where if you’re good at all these elements, where you’ll win consistently as a high level player, that group would highly rate that game. That doesn’t mean it will be popular among the mass, though.”

Tekken Tag Tournament 2 is coming to PlayStation 3 and Xbox 360 on September 10.