An average round of Evolve takes just under 10 minutes to finish.
That's just one of the statistics released in a new infographic by Turtle Rock that dissects the recent Evolve open beta.
In an interview accompanying the infographic, Turtle Rock's Chris Ashton shared some of the important outtakes from the beta.
"In the big alpha, the Kraken had a 70 percent win ratio," said Ashton. "We made a few key adjustments and during the beta he was at 52 percent, which we are perfectly happy with. So we know we can make the right changes according to the data we get from these tests.
"We introduced the Wraith in the beta and saw that she needed similar adjustments. This was her first big playtest and she had a 71.1 percent win ratio. We made adjustments and now expect to launch the game with all three monsters very near the 50% mark. We couldn’t have done this without the community's help."
Ashton said the following changes would be made based on data harvested over the beta:
◆ Make the Wraith easier to track. Even good Hunters have a hard time keeping tabs on Wraith because she can move so far while cloaked.
◆ Make the Decoy less spammy. It doesn’t take any skill to keep punching that ability button and let the AI Decoy go to work. We want to increase the “cost” of using it so that people use it more sparingly/strategically.
◆ Bring Supernova down a notch. It is okay if it’s her primary damage dealer, but it felt a little on the buff side for a while internally and we saw it prove true during the Beta.
◆ Make Abduction a little easier to land. It’s a really fun ability to use and it was underutilized during the beta.
◆ Make Warp Blast a threat. This should be a straight forward damage dealer that also has some nice mobility utility.
◆ Wraith can no longer warp while cloaked. If she does, the cloak wears off and the Decoy vanishes (just like when you melee attack). This means that when she cloaks, she normally won’t get far and it opens the door for skilled players to do smart things like break line of sight before warping away.
◆ Decoy takes 30% longer to cool down. This immediately makes it 30% less spammy and hopefully results in players saving it for the more opportune moments.
◆ Supernova damage reduced by 10%. Not a huge change, but it will make a measurable difference.
◆ Abduction radius increased by .5 meters (now 3.5). This will make it a little more forgiving.
◆ Warp Blast radius increased by .5 meters (now 8.5). Increasing the radius here has proven a great way to increase the damage output in the past as players are able to hit their targets more often.