Work on a sequel to 2014's Lords of the Fallen is back to square one, which might not be a bad thing.

While developer Deck 13 had started pre-production not long after the original game's release, downsizing from publisher CI Games resulted in creative director Tomasz Gop being let go.

Control of the project was handed over to Defiant Studios in June, where it looks like the team are choosing not to continue Gop's work.

"It's really a reset, it's a fresh start," managing director David Grijns told Eurogamer.

Progress is now back to the drawing board, in a current process of "exploring concepts and trying to move between paper design and prototypes", according to Defiant cofounder Roland Lesterlin.

One thing that has been decided upon is a new engine, with confirmation that Lords of the Fallen 2 is being developed in Unreal 4.

Another exciting prospect for Defiant is the idea of stepping into the genre of the self described "Death Simulator" with Lords and give FromSoftware a run for its money.

"It's like, 'From Software rules the roost in this particular area of the badlands so abandon all hope ye who enter here,'" noted Grijns. "And those are exactly the sorts of projects we love."

Here at Gameplanet, we gave Lords of the Fallen a 7.5/10, noting that while it "wears its influences on its sleeve", a lot of the game's content was "fairly generic".

Here's hoping the shake up can breathe some fresh air into the sequel.