Microsoft has unveiled a piece of hardware it believes will enable and empower gamers with limited mobility: The Xbox Adaptive Controller.
The controller’s inclusive design approach is for gamers who might not be able to reach all the bumpers and triggers, or hold a controller for an extended period of time, for example.
The Xbox Adaptive Controller was developed in partnership with organisations including The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged.
It supports external inputs including PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller.
“The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead,” Xbox boss Phil Spencer wrote on Xbox Wire.
“This has been a passion project for people around the world, both inside Microsoft and beyond.
“We’re thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design.”
You can read more about how the Xbox Adaptive Controller came about over on Microsoft’s official site.
The Xbox Adaptive Controller will be priced at US$100 (about NZ$145 / AU$133). A release date is yet to be announced, but expect to see more of it at E3 next month.