The playable demo of Gears of War 4 at Gamescom 2016 had a remarkably comprehensive list of graphical settings, according to screen shots captured by HomeCinéma-FR.com.

Options range from standard features like resolution, field of view, and motion blur to obscure technical terms like sub-surface scattering, tiled resources, and temporal AA sharpening.

Texture quality can be set separately for characters, vehicles, effects, lighting, and the game world, while a host of settings deal with resolution scaling, for supersampling or upscaling purposes.

The full list is as below:

General Settings:
Display mode
Resolution (scaled and native)
Frame rate limit
Vertical sync
Brightness
Field of view
Show stats

Texture Settings:
Character texture detail
World texture detail
Vehicle texture detail
Effects texture detail
Lighting texture detail
Texture filtering

Visual Settings:
Shadow quality
Post process quality
Anti-aliasing quality
Ambient occlusion quality
Ambient occlusion intensity
Light shaft quality
Light scattering quality
Lens flare quality
Bloom quality
Motion blur
Grass draw distance
World level of detail
Character level of detail
Screen space reflections
Environment reflections
Particle spawn rate
Sharpening
Temporal AA sharpening

Real Time Cinematics:
Depth of field
Sub surface scattering

Advanced Settings:
Dynamic resolution scaling
Dynamic resolution amount
Multi GPU
Async compute
Tiled resources
Aliased render targets

In addition, the "controls" screen allows players to set control sensitivity with remarkable precision, down to setting inner and outer dead-zone levels.

Though the menu options may represent development test settings, to be hidden or simplified in the final release, they are a sign that Microsoft's rediscovered love of PC gaming could be more than just a pullquote.

Gears of War 4 releases October 11th for Xbox One and Windows 10.