The future of triple-A singleplayer games could be grim, according to Blizzard's chief creative officer Rob Pardo.

In an interview with Gamesindustry, Pardo agreed with an assertion put to him by the interviewer that that solo play was an endangered species.

"I don't see there being a great business model for it these days. It's really sad, there's just a lot of elements out there that conspire to make those games difficult to make now," he said.

"Between pirating or the ability for people to rent games, it's hard for publishers to pour millions and millions of dollars into a game and not necessarily see the return they need to make those budgets realistic."

Pardo also believed that the next console cycle would be the last to offer gamers a traditional plug-into-the-TV console experience.

“I wouldn’t be surprised if this is the last traditional console generation and it evolves into something new after that,” he said.

“Tablets are getting more and more popular, mobile’s getting popular. The computing and graphics power in those systems are really going to catch up rapidly.”


This article has been changed to more accurately reflect Rob Pardo's remarks, and the context in which they were made. We apologise for any confusion this may have caused.