Former Lionhead boss Peter Molyneux has begun sharing his thoughts on the gaming industry ahead of his stint as on-air analyst of E3 for US network Spike.

In a series of emails with other E3 correspondents, Molyneux put his scepticism of Nintendo’s forthcoming console on record.

“Nintendo's slightly lack lustre Wii U is going to have to blow us away with better specs and great 1st party line up.”

He also questioned the place of the conference itself in the modern gaming landscape.

“Is the biggest news that E3 itself runs the risk of being outdated, or perhaps it already is?”

Nonetheless, the conference was going to be fascinating, and he was looking forward to attending as an analyst rather than a developer.

“I am already losing sleep through excitement!”

Further Molyneux observations, from the emails:

• Sony and Msft are holding their breath on next gen interesting to see how they pad out another year. Price cuts, form factors?
• The real challenge is how the players are going to adapt to the mounting pressure of Facebook, Apple, Social, Cloud, Multi-Gaming.
• I guess I am excited about GTA V, but only in a mildly curious way.
• I am excited, as always, to hear from Valve.
• I would expect some announcement from Bungie.
• God only knows what COD will have to destroy in the Press briefing demo, after last year's destruction of NY.
• In Press Briefings it's all about what it means for the future, spotting the trends and asking why they didn't do the obvious. In my experience of EA and Msft its spotting the paranoia which is most fun.
• For developers its getting though the desperation and finding the real passion (if any)
• For publishers its understanding what's at stake and understanding motivation.
• For PR people, I guess it's about poking and having fun with their often over the top PR speak.
• In every developers heart is the fear that their work will be measured against the ‘Pillars' used in Publisher meetings when a project is green lit. If there is enough time going into detail about what the Pillars are and what they say about why a game/sequel is made, I think is fascinating.