Guerrilla Games, the developer behind Horizon: Zero Dawn and the Killzone franchise is moving house.
From the beginning of next year, the studio will relocate into a new office space of 7,300 square meters across five floors.
In an interview with Dutch paper Het Parool, Guerrilla Games CEO, Hermen Hulst noted that the new offices will provide the space to increase the studio's team from its current size of 250, to 400 permanent employees.
An increase in this size would indicate a likely shift from being a solo project developer, to running multiple projects at once – a process already in place at other Sony studios like Naughty Dog.
"We have worked on Horizon for 6.5 years, which is exceptional, but we want to release games in the next two or three years, both new titles and games based on existing titles," said Hulst.
In a move I don't think I've ever witnessed in the gaming industry, developer Xaviant is shutting down The Culling 2 just eight days after launch. The developer is currently contacting Valve, Sony and Microsoft to get affected players a refund for the latest game to enter the battle royale genre.
In a video posted on Xaiant's YouTube channel, Josh Van Veld, director of ops issued an apology to fans for the disastrous launch of The Culling 2 last week, stating “one thing that has emerged very clearly for us is that The Culling 2 was not a game that you asked for, and it’s not the game that you expected as a worthy successor to The Culling.” Fan outrage and low user reviews on Steam criticized the developer for abandoning the original game and making changes that went against what players loved about the game, which in turn led to Xaviant pulling the plug.
Xaviant will instead now focus on returning to the day-one build of The Culling, hoping to regain some of the lost player base. This version of The Culling will arrive on Xaviant's test servers this week and will allow players to download the original game free of charge.
Whether you're a lapsed WoW player or someone that's looking to set foot into Azeroth for the first time, Blizzard has some good news for you.
The developer has removed the upfront price attached to buying the base game and its previous expansions, making the entire game available to those with an active subscription.
The exception to this is the upcoming expansion, Battle for Azeroth.
It's no secret that Hello Games' No Man's Sky is one of the most divisive games of the generation. Prior to it's release in 2016, the game reached monumental levels of hype with gamers. For many of us, it looked like it would be the game we'd dreamt of playing for most of our gaming years.
Sadly the game did not really live up to expectations. In our review we gave the game a 6/10 and stated "No Man's Sky was never going to live up to the hype, but sadly even those with tempered expectations are likely to be somewhat disappointed. It is by no means a terrible game, it just feels unfinished and empty."
Followed by mostly mediocre reviews and angry outspoken fans, it wouldn't have been a surprise if Sean Murray and Hello Games had disappeared from the gaming world entirely. Thankfully, Hello Games stuck around and doubled down on its efforts to expand on No Man's Sky and bring the game closer to what many hoped it would be from the beginning.
As was promised in April, developer Monolith has today deployed a patch that completely removes microtransactions from Middle-Earth: Shadow of War.
“While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System,” the studio said at the time.
While sales figures have not been released, Kotaku surmises that the saw a steep drop off sales post-release, likely due to a backlash from players regarding the inclusion of microtransactions.
If you're one of the many that's ever thought "hey, Nathan Fillion would make an awesome Nathan Drake from Uncharted", you've just struck gold.
While the official movie seems to be stuck in development hell, with the latest version starring Tom Holland as young Drake, Fillion and director Allan Ungar have partnered to create a fifteen minute fan film.
Fillion hinted at something Uncharted late last week, and delivered this morning with short film available on YouTube.
Kalypso Media Group has acquired the rights to the beloved real-time strategy series, Commandos.
The publisher already has experience with successful strategy titles, with Tropico 6 releasing next month.
Founder and global managing director Simon Hellwig noted the company's responsibility to "revive and further develop these beloved games for the fans around the world."
Ubisoft has had it's work cut out for it with Rainbow Six Siege and the overwhelming amount of toxic players.
Earlier in the year Ubisoft's multi-player shooter started to get focused moderation, with the goal of eliminating players' hate speech from the game. According to PC Gamer, Ubisoft has confirmed the addition of a new system that is handing bans when slurs are used in the game's chat.
The bans come in varying levels of severity based on the the amount of offenses a given player makes. First time offenders will receive a thirty minute ban while second and third offences will receive a two hour ban. Offend a third time and your account will be investigated with the possibility of a permanent ban.
Longtime BioWare developer James Ohlen has announced his retirement from the company.
In a thread of tweets, Ohlen noted that he had loved his time with the company, "But I need to take a break from the industry and work on something a little smaller and more personal."
During his 22 year tenure at BioWare, Ohlen was lead designer on Baldur's Gate 1 & 2, and Neverwinter Nights games, while also working other titles including Dragon Age: Origins, Mass Effect: Andromeda, and the upcoming Anthem.
“BJ’s got a fight to finish, and I can’t wait to see what insanity occurs next when he does it.”
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