Warhammer: Vermintide 2 will launch on PC on March 8, developer Fatshark announced today.
The sequel to well-received co-op melee action game Warhammer: End Times – Vermintide, Vermintide 2 is set within the dark End Times, during the destruction of the World That Was.
It introduces the dark, bloody and twisted Chaos as a formidable and unrelenting enemy faction, and features 15 hero careers, new environments, talent trees and the proprietary Heroic Deeds System.
"Being passionate fans of the Warhammer IP, we’ve always wanted to create a Warhammer sequel that both stayed true to the beautifully dark atmosphere of the world but also brought new ideas and experiences for players," said Fatshark CEO Martin Wahlund.
Warhammer: End Times – Vermintide launched on PC in October 2015, and then made its way to Xbox One and PlayStation 4 a year later.
A US politician has blamed video games for the shooting that left at least 17 dead on Wednesday in Kentucky, USA.
As picked up by Ars Technica, Kentucky Governor Matt Bevin (Republican) claimed in a radio interview after the shooting that video games lead to such events, because in the medium there is "culture of death that is being celebrated".
"There are video games that, yes, are listed for mature audiences, but kids play them and everybody knows it, and there's nothing to prevent the child from playing them," Bevin said.
A "significant" number of workers were laid off today at Mafia III developer Hangar 13, Kotaku reports.
The studio has apparently spent the past year chasing ideas for its next project, which included prototyping a third-person action game with a "fight to music" system where your moves would create songs.
A spokesperson from Hangar 13 owner 2K confirmed to Kotaku that "there have been staff reductions at Hangar 13 in order to ensure that the studio's resources are properly aligned with its long-term development plans".
THQ Nordic will acquire Koch Media in a deal worth €121 million ($149.6 million), the publisher announced today.
The deal includes publisher Deep Silver and its three studios: Volition, Dambuster Studios, and Fishlabs.
That means Saints Row and Metro will be reunited with former THQ stablemates Homefront, De Blob, Darksiders, MX vs ATV, Red Faction and Destroy All Humans over at THQ Nordic.
A trio of remastered Spyro games are coming to PlayStation 4 this year, Kotaku reports.
Kotaku's Laura Kate Dale says "multiple sources familiar with the project" claim Activision is currently working on a Spyro the Dragon Trilogy remaster, which will be announced next month and released in the third quarter of this year.
One source suggested that the trilogy will launch in September, just in time for Spyro the Dragon's 20th anniversary.
Console players will soon have the option to run Fortnite at 60 frames per second.
The new framerate mode is coming later this month, and will be available on PS4, PS4 Pro, Xbox One, and Xbox One X.
According to developer Epic Games, the mode is tuned for each console to maximize frame rate while minimizing loss of visual quality.
Activision Blizzard made more money in the last financial year selling microtransactions than it did selling games.
During Activision Blizzard's fourth quarter financial results, the publisher revealed that it made a record US$7.16 billion in revenue over the entire fiscal year, of which US$4 billion was made up of in-game purchases.
Even if you remove the money raised by Activision Blizzard's mobile studios – which include Candy Crush creator King – you are still left with US$2 billion in microtransactions from the company's PC and console games like Call of Duty: WW2, Overwatch, and Destiny 2.
Destiny 2 will get a "major expansion" at the end of this year, Activision has told investors.
Nothing else is known about the expansion at this stage.
The expansion will follow the game's as-yet unnamed second expansion, which is coming this May and which features the Warmind Rasputin from the original game.
A Kiwi game about chronic fatigue syndrome is available now on Steam for the princely sum of zero dollars and zero cents.
Robin is described by developer Group Pug as a short slice of life game that was made to give some visibility to an invisible illness – "a quick, relatable insight into the struggles of living with CFS/ME".
It has the player live out three days in the life of Robin, a CFS sufferer, and try to manage her time as best they can.
“BJ’s got a fight to finish, and I can’t wait to see what insanity occurs next when he does it.”
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