"The first Dark Souls was adapted from consoles to PC – this time, it's the opposite. The PC version serves as the base," he said (via Google Translate).
Further, the game’s engine is a complete rebuild rather than an adaptation of the PhyreEngine used in Dark Souls, and the PC version will run at 60 frames per second.
“We reprogrammed from A to Z. We have not included elements from the previous engine,” he said.
However, the engine was not created with a next-generation focus.
“Development of the first Dark Souls was particularly long, the engine was obsolete. It is for this reason that we wanted to start from scratch with Dark Souls II, to be able to fully express what we wanted," said Miyazaki.
“I know that the next generation of consoles are recurring themes this year, but the potential of the Xbox 360 and PS3 has not yet been fully exploited.
“This is why our attention is focused on current machines. For the moment, we do not believe in a port of Dark Souls II or in any other capacity on future machines."
“The frame rate will not fall under any circumstances, since it is something I have taken great care and effort,” he said, adding that he hoped they would experience feelings of "nervousness" and "fright".
The game's development centered on the concepts of freedom, streamlining, and accessibility, said Tanimura. However, a more accessible game was not an easier game, he added.
"What we did mean was we wanted to – after a lot of feedback from the community and fans – streamline the experience so that we take away a lot of the tedious or pain in the ass aspects that were in the original Dark Souls," he said.
As such, Tanimura wants to remove backtracking and refine the game’s bonfire checkpoints.
"So one of the things that we're thinking of doing is, in Dark Souls, the warping from bonfire to bonfire, you can only use it in certain locations in the latter half of the game.
“But for Dark Souls II we're starting to think of bringing that right to the beginning so it's more convenient for players – to a certain extent – instead of having to walk all the way back to an area to get where you need to be," he said.
Dark Souls II would also free up the player to use environmental tactics such as setting traps for enemies.
"In terms of freedom what we mean is Dark Souls had this seamlessly connected world with free exploration, and we tried to enhance that further to provide more options for the players to choose from and decide how he or she wants to play based on their play styles," said Tanimura.
He also hoped the addition of dedicated servers would help the game's online performance.