EA’s chief technology officer Rajat Teneja says that the Xbox One and PlayStation 4 are a generation ahead of the best PCs on the market.
“Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles,” wrote Teneja in a post on LinkedIn.
“These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics.
“Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen,” he wrote.
“The compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines.”
After failing to find a buyer for its entire back catalogue, Atari will auction its IP piece by piece.
In January Atari filed for Chapter 11 bankruptcy protection, and since convened with about 180 potential buyers only to receive 15 unsatisfactory bids for its entire catalogue.
The Wall Street Journal reports that Atari will hold auctions over four days in July, and is seeking a minimum of US$22.2 million (AU$22.9 million) in total.
A Microsoft engineer says the company purposefully didn’t aim for the highest possible specs on the Xbox One.
Speaking in a video touting the power of the Xbox One, Microsoft’s silicon development general manager Greg Williams told Engadget that Microsoft's engineers “purposefully did not target the highest-end graphics”.
"We targeted more as a broad entertainment play and did it in an intelligent way," he said.
Destructoid has gathered a number of developer reactions to the news that Microsoft won’t allow self-publishing on the new Xbox Live.
It's worth noting that Sony, Nintendo, and Valve all allow self-publishing on their respective game distribution platforms.
Brian Provinciano, creator of Retro City Rampage:
EA has announced Need for Speed: Rivals, the latest entry in the long-running racing franchise.
Rivals is in development at Ghost Games – EA’s newest studio – in partnership with Burnout and Need for Speed: Most Wanted developer Criterion Games.
The game will run on EA’s Frostbite 3 engine, and capture “the adrenaline and intensity of the street’s ultimate rivalry between cops and racers, in a stunning open road environment”, according to EA.
Players that manage to avoid the police will accumulate Speedpoints, which may be used to unlock new cars and items, but which will make them a more valuable target for the cops.
Gamers will also be able to play as the police, and work together to nab racers and earn promotions within the police force.
Battlefield 4 will be available from October 31, DICE has announced.
The game is confirmed for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and Windows PC.
“Powered by the advanced Frostbite 3 engine, Battlefield 4 delivers a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations, and dynamic destruction that ensures no two matches are alike,” said DICE.
The current model of triple-A game development is fundamentally broken, according to former Trion Worlds general manager and CCO Scott Hartsman.
Speaking with Massively, Hartsman made it clear that he was talking about the system rather than companies or individuals.
“I don't know of anyone who's hired with the intent of treating people disposably. No one ever wants that, even the companies frequently perceived as ‘evil’,” he said.