Two designers have stepped forward in the past week to expound the virtues of developing for the Wii U.
Vigil lead designer Haydn Dalton claimed that porting Darksiders II had been easy – surprisingly so, in fact.
"Technically, it’s one of the easier platforms to develop for," he told Gamezone.
"We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice.
“For a new platform, it was surprisingly easy to port it to the Wii U."
His words were echoed by Ubisoft’s Michel Ancel, creator of the Rayman franchise.
“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimise things,” he told Nintendo Power.
“Even on the PS3 and Xbox 360 versions [of Rayman Origins], we had some fill-rate issues and things like that.
“It’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful.”
Ancel praised the Wii U’s memory in particular.
“You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-definition. They could be used in a movie.”
“Then we compress them, but sometimes they forget to do the compression and it still works. So yeah, it’s quite powerful.”
Darksiders II is a Wii U launch title, set to release on November 30. Rayman Legends is a Wii U exclusive, and is expected in early 2013.










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