Neal Stephenson’s motion-controlled sword-fighting simulator CLANG has cleared its half-million dollar Kickstarter goal, finishing its 30 day campaign with US$526,125 (AU$515,348) from 9,023 backers.
The game is notable for its adherence to historical accuracy, its pledge to eventually have its own sword peripheral, and the endorsements it has received from development titans Bungie and Valve.
“That distant noise you hear is us banging our swords against our shields in a hearty salute to everyone who pledged, commented, and showed support for CLANG over these last thirty days... Your continued enthusiasm for this project means a great deal,” read an update from the Stephenson on CLANG’s Kickstarter page.
“Subutai needs to transform itself from a Kickstarter-incubating caterpillar to a game-making butterfly in a very short time.”
Running on the Unity engine, the game is planned for both PC and Mac, and will use the Razer Hydra motion controller, although developers Subutai Corporation hope to eventually release a proprietary controller.
No release date has been announced, although February 2013 was listed as the delivery time for the rewards and gifts that came with donating to the project.