Although he appreciates the storytelling in heavily scripted games, Warren Spector has admitted that he could never create one himself.

Citing Heavy Rain as an example, the famed Deus Ex and Epic Mickey developer praised David Cage’s storytelling, but claimed that such directed experiences left him feeling somewhat hollow.

“In Heavy Rain, nothing surprising will ever happen,” he said. “No player will ever see anything, do anything, discover anything that David [Cage] – with his undeniable genius – didn’t create. I think that’s a shame.”

“I would just never make a game like that.”

According to Spector, the sweet spot for gaming is somewhere between the extremes of games like Uncharted, which tell a story to the player, and titles such as Spore, which offer story only through player actions, if at all.

“Over here [in the middle], there’s what I hope I do... Where there are parts of the story that I’m gonna own and you’re going to have no control over: ‘Your brother is being held by hostages – rescue him or else!’ How you do it, though, is a little sandbox. Each portion of my story is its own little sandbox.”

“That’s the best way I know how to do it. If anybody comes up with a better way, I’m going to change tomorrow.”

Spector’s Epic Mickey 2: The Power of Two is due for release on November 18.