A Microsoft engineer says the company purposefully didn’t aim for the highest possible specs on the Xbox One.
Speaking in a video touting the power of the Xbox One, Microsoft’s silicon development general manager Greg Williams told Engadget that Microsoft's engineers “purposefully did not target the highest-end graphics”.
"We targeted more as a broad entertainment play and did it in an intelligent way," he said.
However, Williams was quick to add that the Xbox One’s components – particularly its proprietary chips that were made on site – were still top-notch.
"It's not the first time that Microsoft has done a chip. The people who are here have clearly done them before and we've done them within Microsoft before.
After failing to find a buyer for its entire back catalogue, Atari will auction its IP piece by piece.
In January Atari filed for Chapter 11 bankruptcy protection, and since convened with about 180 potential buyers only to receive 15 unsatisfactory bids for its entire catalogue.
The Wall Street Journal reports that Atari will hold auctions over four days in July, and is seeking a minimum of US$22.2 million (AU$22.9 million) in total.
EA has announced Need for Speed: Rivals, the latest entry in the long-running racing franchise.
Rivals is in development at Ghost Games – EA’s newest studio – in partnership with Burnout and Need for Speed: Most Wanted developer Criterion Games.
The game will run on EA’s Frostbite 3 engine, and capture “the adrenaline and intensity of the street’s ultimate rivalry between cops and racers, in a stunning open road environment”, according to EA.
Battlefield 4 will be available from October 31, DICE has announced.
The game is confirmed for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and Windows PC.
“Powered by the advanced Frostbite 3 engine, Battlefield 4 delivers a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations, and dynamic destruction that ensures no two matches are alike,” said DICE.
Destructoid has gathered a number of developer reactions to the news that Microsoft won’t allow self-publishing on the new Xbox Live.
It's worth noting that Sony, Nintendo, and Valve all allow self-publishing on their respective game distribution platforms.
Brian Provinciano, creator of Retro City Rampage:
The current model of triple-A game development is fundamentally broken, according to former Trion Worlds general manager and CCO Scott Hartsman.
Speaking with Massively, Hartsman made it clear that he was talking about the system rather than companies or individuals.
“I don't know of anyone who's hired with the intent of treating people disposably. No one ever wants that, even the companies frequently perceived as ‘evil’,” he said.
Remedy creative director Sam Lake has taken to YouTube to explain why his studio is developing a new IP rather than an Alan Wake sequel.
Yesterday at Microsoft’s Xbox One reveal, Remedy announced a new IP by the name of Quantum Break, but many were hoping for Alan Wake 2.
“After the first game, we worked hard to make the sequel happen,” said Lake.
Although Xbox Live is getting an overhaul, indie developers won’t be able to self-publish on the platform, Microsoft has confirmed.
With the launch of the Xbox One, the company is merging its Xbox Live Arcade, Xbox Indie Game, and Xbox Games on Demand channels into one consolidated marketplace.
However, unlike PlayStation and Nintendo – both of which allow self-publishing in their respective eShops – Microsoft is insisting that indie developers be represented by third-party publishers or Microsoft itself.
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