CD Projekt Red won't release The Witcher 3: Wild Hunt until February 2015.
In an open letter published on the game's website the developer said, "We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date.
"The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015."
Addressing fans who were anticipating the title, CD Projekt added, "We know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would.
"At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us."
Many Xbox One owners experienced difficulties with Microsoft's Xbox Live online platform today, just as the console's marquee 2014 exclusive, Titanfall, launched in the US.
For five hours today, many users reported difficulty signing into Xbox Live. The issue was not directly related to Titanfall said Larry "Major Nelson" Hyrb.
However, the issue has now been resolved.
Activision Blizzard CEO Bobby Kotick was awarded a US$7.85 million cash bonus for his work in 2013.
The bonus was a significant increase over 2012, in which Kotick received an additional US$2.5 million in addition to his salary of $2.1 million and stock awards.
Activision Blizzard revenue was down but still profitable in 2013. The US$7.85 million bonus indicated Kotick's good leadership and sustained profitability in a "transformative year".
Atman Binstock has joined virtual reality headset company Oculus as its chief architect. Binstock comes to Oculus from Valve, where he was one of the company's lead engineers on its own VR project.
“Just over two years ago, Michael Abrash and I were sitting in a coffee shop in Kirkland. He was trying to convince me to come work on AR and VR with him at Valve,” said Binstock.
“Michael convinced me that I was capable of contributing [and] I should be actively pushing it forward. I signed up.
Blizzard has moved its digital collectible card game Hearthstone: Heroes of Warcraft out of beta this morning.
The developer has added four new features to coincide with the release. World of Warcraft players who win three Hearthsone games in Play Mode will automatically receive the World of Warcraft Hearthsteed mount. Players who win 500 matches with a single hero in Ranked Play will receive a Golden Hero portrait that includes unique animations. Blizzard will also add new card backs to the game that can be acquired in different ways. These can be seen on the game's Facebook page.
Finally, players who disconnect during a match now have 60 seconds to reconnect and continue their match from where they left off.
The latest fad in gaming circles is to talk about discrepancies and resolutions across platforms prior to release, something The Witcher 3: Wild Hunt developer Michał Krzemiński has pooh-poohed as "pointless".
Speaking with gamesTM, Krzemiński refused to be drawn into The Witcher 3 resolution comparisons across platforms.
“If you’re asking me to throw a rock in the PS4 vs. Xbox One resolution war, I won’t. The game is not finished and talking about resolutions [and framerates] is, I think, pointless.”
Blizzard has announced the timing and pricing for its upcoming World of Warcraft expansion Warlords of Draenor.
Players will be able to pursue Garrosh Hellscream through the dark portal and into the pages of Warcraft history past this spring.
The World of Warcraft in-game store now also has all items available for purchase in Australian dollars. This will save players the conversion fees charged by their banks when using an Australian credit or debit card.
DriveClub is in no condition to be released and its developers are going "back to the drawing board", says Sony Worldwide Studios executive Scott Rohde.
Speaking with IGN, Rohde said the publisher didn't want to release a game half-cooked.
"Sometimes this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realise that we’d be doing everyone a disservice if we shipped it before it was ready.
EA has cancelled all Titanfall pre-orders in South Africa following network testing that found in-game latency to be unsatisfactory.
On EA's South African Facebook page, the publisher said:
"After conducting recent online tests for Titanfall, we found that the performance rates in South Africa were not as high as we need to guarantee a great experience, so we have decided not to release Titanfall in South Africa at this time.
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